Rapier Missiles
These are good for starting players. They have a smaller range than the Cutlass Missiles but also a smaller Dead Zone. They take few resources to build and or research. Once able it is best to shed this weapon from your fleets. It is primarily used is low level fleet to Fleet combat.
Requirements |
Resource CostOil: 11,000
Metal: 8,800 Energy: 8,800 Zynthium: 7,700 Time: 8M |
Weapon StatsRange: 30-58
Damage: 24 Reload Time: 3 Accuracy: 100 Type: Penetrating Weight: 30 Tons |
Requirements |
Resource CostOil: 55,000
Metal: 35,200 Energy: 35,200 Zynthium: 26,950 Time: 33M |
Weapon StatsRange: 30-58
Damage: 42 Reload Time:4 Accuracy: 80 Type: Penetrating Weight: 69 Tons |
Requirements |
Resource CostOil: 275,000
Metal: 140,800 Energy: 140,800 Zynthium: 94,325 Time: 1H 41M |
Weapon StatsRange: 30-58
Damage: 72 Reload Time: 5 Accuracy: 66 Type: Penetrating Weight: 159 Tons |
Requirements |
Resource CostOil: 1,375,000
Metal: 563,200 Energy: 563,200 Zynthium: 330,138 Time: 5H 03M |
Weapon StatsRange: 30-58
Damage: 122 Reload Time: 6 Accuracy: 50 Type: Penetrating Weight: 365 Tons |